
Hello Neighbor 2 (formerly Hello Guest, and its prototype codename Late Night Shift) is the sequel to Hello Neighbor game series.
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What happened in the Hello Neighbor 2 ending?
In the ending of Hello Neighbor 2, Quentin discovers the missing child, Aaron, in the attic of the museum. Quentin and Aaron flees after unlocking the main door, but the large crow statue falls from the ceiling and lands on Mr. Peterson.
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Instead of fleeing with Quentin, Aaron returns to help Mr. Peterson as one mysterious figure knocks the protagonist from behind.
This raises more questions than it answers. Why did Aaron return to help Mr. Peterson instead of running after he went? locked in the attic? Who was the enigmatic figure who knocked Quentin out?
Unfortunately, it is impossible to determine who hit Quentin. Even if you manage to view it in third person by messing with the game’s files, it is no actual delivery from someone hitting Quentin. It’s just a shadow hovering behind Quentin before falling to the floor and the credits roll.
It is heavily implied that Aaron returned to help Mr. Peterson because he is Mr. Peterson’s son. A foreplay, Hide and seek, reveals that Aaron accidentally pushed his sister, Mya, to death. Despite being locked in the attic, Aaron loves his father enough to help him when he is in danger.
There are a few theories as to why Mr. Peterson keeps his own son in the attic. He may be trying to protect him from something that wants to harm him. Or he may just be overprotective of his remaining family after losing his wife and daughter.
Aaron seems to want to flee Mr. Peterson, but he is hesitant due to his father’s injury. Aaron appears unharmed when Quentin discovers him in the attic. So it is unlikely that he was mistreated.
While Hello Neighbor 2 has DLCs that offer additional stories to explore, none of them really provide answers to what happened in the main game.
Instead, those DLCs function as self-contained deadlines, leaving us with no answers to what happened to Quentin, the character we played throughout the game.
As the credits roll, Hello Neighbor 2 promises something important updates. We’re not sure if these will provide answers to what happened, but we’ll have to wait.
It’s time to refresh your investigation and return to the sleepy town with a 𝑏𝑖𝑡 of a missing person problem and a 𝘄𝗵𝗼𝗹𝗲 lot of mystery.
Can you get to the bottom of what’s going on in Raven Brooks? Your research starts now!
🔎 https://t.co/juVgqvQmmdFinished? 👀 pic.twitter.com/Jc2HzTka8u
— Hello Neighbor Games (@NeighborGamesHQ) December 6, 2022
Hello Neighbor 2 release date
Hello, Neighbor 2 finally has a release date and the good news is that you won’t have to wait long to get through the closet again.
The sequel will be available on the Steam, Epic Games Store, Xbox, and PlayStation stores December 6, 2022.
Hello neighbor 2 review
Hello, Neighbor 2 is the follow up to 2017’s inexplicable indie hit Hello Neighbor. Hello, Neighbor 2 is also the sequel to a sled of disappointing spin off games and unfinished betas that have plagued the stealth horror series.
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Despite what some fans predicted, the highly anticipated numbered sequel fails to raise the bar of the series and ends as promising and disappointing as all previous entries.
The premise of Hello Neighbor 2 is simple: the player must, just like in the original game, go through the house of a character known as Mr. Peterson, gathering evidence of his kidnappings. Unlike in the original game, the protagonist is an investigative journalist with access to more tools, such as camera drones and a larger inventory.
And, unlike in the original game, the enemy isn’t just Mr. Peterson and his house, but three blocks of buildings and neighbors, all organized in a semi-open world fashion.
This strange open world soon turns out to be incomplete as players will spend the first half hour after the tutorial looking for the first interactive house. Although everything takes place on one map, the game is still divided into acts.
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A new act starts when the player finds the last key item from a previous building, triggering a cutscene when a new building appears.
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